![]() The legacy Early Access label will also be removed from Battle Royale and Creative game modes, a holdover from our initial Save the World launch. This includes players that purchased/upgraded to the Ultimate Edition before June 2020. Players who were upgraded from Limited to the Ultimate Edition will not receive the Metal Team Leader Pack.) (Note: The Metal Team Leader Pack was granted to existing Ultimate Edition Founders only. free, courtesy of Homebase! Ultimate Edition owners will be granted the new Metal Team Leader Pack and 8,000 V-Bucks. Development of new content will slow down after this official release, but the adventure doesn’t end here for Save the World.Īll paid Founders will have their Founder’s Packs upgraded to the next level and unlock all the rewards included in the upgraded pack. Today we’re bringing Save the World out of Early Access and have decided that it will remain a premium experience rather than going free-to-play. Since the launch of Save the World’s Early Access period, we've added a vast collection of unique Heroes and Schematics, an overhaul of the Front End and Hero Loadouts, a weapon recombobulation system, a climactic narrative experience, and more that has shaped Save the World into a massive-collection-RPG experience. As we near the three-year anniversary of Fortnite and Save the World’s release, we wanted to share an update on our development plans. ![]() Ensure the "Game Name" is the exact same as the world name you just uploaded.Fortnite has always been in a constant state of evolution since we first began development, and so much has changed over the years as we've played and developed the game with you. Once the folder has unzipped you should see Saves\World Type\Your world name, come out of file manager and go into configuration files > configuration editorĥ. If you have a Random world named Pingperfect you should upload the Pingperfect folder toĤ. If you have a Navezgane world named Pingperfect you should upload the Pingperfect folder to Ensure you have the correct path for the world type you are uploading. Go to file manager and go into the "Saves" folder, upload your zipped save folder then click it after its finished uploading and select unzip. Log into your game panel > game services > select your serverģ. ![]() Zip up the folder that is your save folder AND the generatedworlds folder(Must be. Every world you generate is saved in its own folder that can usually be found in c:\Users\\Documents\7 Days to Die\Saves Set the seed and size options to match the world you uploadedġ.You can set "Game Name" to anything you want.Set the "World Name" field in the configuration file editor to match the folder name of your World exactly.Upload your world folder to \Data\Worlds.If your World is just a single folder without a higher level folder named "Generated Worlds" or so on. In the config file set the seed and map size to the same values as were used when the world was created.Set the "Game Name" field to the exact name of your save folder in the folder below the map-nameĮxample - World uploaded is Saves\Zuheja Territory\TEST, you would enter "TEST" in the game name field.Set "Game World" in pingperfect.xml to the same name of the world folder immediately under Saves (Zuheja Territory in this example).Once the folder has unzipped you should see Saves\\, exit the file manager and select configuration files → configuration editor and edit the pingperfect.xml config.Note - Some files can be too large for the File Manager, if you find this to be the case please use FTP to upload your zipped files. Go to file manager and go into the "Saves" folder, upload your zipped "Saves+GeneratedWorlds" folder then click it after its finished uploading and select unzip. ![]()
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